Our roleplaying store has moved to: http://www.RPGShop.com

rpgadventure.com
Roleplaying, Dice, Board Games, Miniatures

DCC #49 Palace in the Wastes

DCC #49 Palace in the Wastes

[GMG 5048] Goodman Games   $21.99 $18.29

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don?t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren?t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

This special tournament module was used for the Third Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2006. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. The adventurers seek the ruined palace occasionally glimpsed deep within the forbidding Achsfel Wastes. Within, they discover evidence of the palace?s builders, the tortoise-like falsoom, and begin to piece together why it was built. Soon they face a series of titanic battles against a twisted servant of Law, a giant weapon of Chaos, and the severed (but very alive) hand of a demigod!
GameMastery Module D2: Seven Swords of Sin (OGL)

GameMastery Module D2: Seven Swords of Sin (OGL)

[PZO 9503] Paizo Publishing   $12.99 $11.29

A dungeon adventure for 7th-level characters.

Long hidden away in remote vaults and guarded by powerful wards, the ancient Seven Swords of Sin have been stolen and brought together again for a terrible cause.

Seven Swords of Sin is a lethal adventure that pits players against a vile enchantress, Tirana, in a trap-laden and monster-guarded dungeon. Only the brave (and perhaps foolish) can survive Tirana's lair and rescue the fabled Seven Swords of Sin from her heinous plot to unlock their deadly powers.

Seven Swords of Sin will be released at Gen Con Indy 2007 and will be the featured adventure in the first Gen Con Paizo Publishing 'delve' event. Seven Swords of Sin's plot was written by James Sutter but its rooms were written via an internal Paizo Publishing 'Deadliest Room Contest' in which many of the Paizo staff collaborated to make the most viscerally pleasing dungeon possible.

If you want to give your players a challenge, run them through the bloodiest, most heinous rooms the Paizo Publishing employees could think of.

GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps and handouts to enhance play.
Wicked Fantasy Factory #2: Against the Iron Giant

Wicked Fantasy Factory #2: Against the Iron Giant

[GMG 4702] Goodman Games   $12.99 $10.29

Your adventures are already exciting... characters explore dungeons, crush monsters, and score loot. But maybe you want your adventures to be more. Maybe you want adventures that are things of legend. Maybe you want adventures that are wicked sick. That?s what Wicked Fantasy Factory gives you: axes hacking, spells exploding, and blood spewing.

Don?t just crawl through dungeons... make them sorry they ever met you!

In Against the Iron Giant, the heroes confront a gigantic, iron-shod, town-crushing, monster-smashing war machine. The Iron Giant, long dormant beneath the earth, is awake again. The driven Rayne Darklin now controls the Iron Giant from within, and the enormous construct contains an army of cultists and hired guns as well as defenses and traps almost as old as the world. The heroes sneak into the Iron Giant and battle their way through the great construct, finally putting the hurt to Rayne in the giant?s mechanical brain.



Wicked Fantasy Factory #0: Temple of Blood

Wicked Fantasy Factory #0: Temple of Blood

[GMG 4700] Goodman Games   $2 $1.1

Your adventures are already exciting... characters explore dungeons, crush monsters, and score loot. But maybe you want your adventures to be more. Maybe you want adventures that are things of legend. Maybe you want adventures that are wicked sick. That?s what Wicked Fantasy Factory gives you: axes hacking, spells exploding, and blood spewing.

Don?t just crawl through dungeons... make them sorry they ever met you!

An ancient temple. A sinister villain. And plenty of kobold ass to kick! The king?s latest wife has gone missing. In an effort to rescue her and other young lovelies, the heroes descend beneath the city streets and find themselves in the ruins of an ancient temple. The villain ? who has given himself to dark powers ? draws on the magic of the place to complete his vile rituals. The heroes confront vicious kobolds, giant vermin, and the magic of the ancient temple. The Temple of Blood needs cleaning ? and there?s plenty of bad guys that the heroes can use to mop the floor!



Bleeding Edge Special: Dark Wings Over Freeport

Bleeding Edge Special: Dark Wings Over Freeport

[GRR 3407] Green Ronin Publishing   $11.95 $10.29

A new day may have dawned in the City of Adventure, but old evils still haunt Freeport's streets. When beggars start disappearing, the crime lord Finn grows worried and coerces the heroes to look into this potential disaster to one of his more lucrative operations. As the adventurers soon find out, the perpetrator is no simple murderer or overzealous watchman. What begins as a simple stakeout and investigation reveals a horrible plot involving terrifying demons, fiend lords, and a burgeoning cult that threatens much more than the crime lord's profits. This Bleeding Edge special celebrates the release of the Pirate's Guide to Freeport. It can be run as a stand-alone adventure or used to launch a brand new campaign set in the popular City of Adventure. Like other offerings from this series, Dark Wings over Freeport supplies thrilling environments, colorful NPCs, and deadly combats, promising to push your games to the Bleeding Edge of adventure.
1-on-1 Adventures #8: Blood Brothers

1-on-1 Adventures #8: Blood Brothers

[XRP 6008] Expeditious Retreat Press   $11 $9.29

Designed for 1 GM and 1 player, paladin level 7-9, 1 on 1 Adventures #8: Blood Brothers is the struggle of one soldier's mission to find his missing brothers-in-arms.


For generations the brotherhood has watched over the borderlands in their dedication to truth, justice, and the defense of the kingdom. Along the southern border, a patrol circuit has failed to return from a routine sweep. Understaffed and stretched thin, Fort Lanward calls for your assistance. Your mission is simple: bring your brothers home.



Advanced Adventures #3: The Curse of the Witch Head

Advanced Adventures #3: The Curse of the Witch Head

[XRP 6103] Expeditious Retreat Press   $11 $9.29

Advanced Adventures #3: The Curse of the Witch Head is an OSRICTM module designed for 4-6 adventurers of levels 6-10; written by James Boney, cover artist Bradley McDevitt, internal artist John Bingham. This is a pre-order! Books purchased from XRP's on-line store will be shipping June 1, 2007. Books will hit FLGS in July 2007.



Over two centuries ago, the Duke Ithinge ordered an underground complex to be built to house the Witch Head and keep it from those who would use its powers for evil. The construction of the complex was performed in a remote and secret place, its chambers and corridors filled with traps and terrors devised by his new court wizard. With the complex completed, the laborers were enchanted to never reveal its location. He knew he could not destroy the Witch Head, for it was forever linked to the vitality of his family line; its power was fueled by the evil deeds of his fore bearers, and it was written in legend that the heir who destroyed the relic would be the last of the line.



Last month, good Duke Ymis, received a secret message from a band of outlaw adventurers: the Witch Head had been discovered! The outlaws swore that unless the Duke hands over to them his only heir, his daughter Derica, they would use the powers of the relic to wreak havoc on the countryside and bring his rule to a crashing end. Can a hardy band of adventurers put down the ancient evil or will it rise again?



DCC: #47 The Genie

DCC: #47 The Genie's Tears

[GMG 5046] Goodman Games   $12.99 $10.29

This new adventure for level 6-8 characters sends them on a quest to rescue a noble djinni. Only by saving the genie and bringing his tears to a cursed oasis can they save a doomed city!
GameMastery Module D1: Crown of the Kobold King

GameMastery Module D1: Crown of the Kobold King

[PZO 9501] Paizo Publishing   $12.99 $11.29

An adventure for 2nd-level characters.

The crown of the kobold king will be anointed in blood.

Five children from the town of Falcon?s Hollow have gone missing, dragged off into ruins underneath a cursed dwarven monastery. Soon they will be sacrificed to the crown, all to the glory of the twisted King of the Kobolds. If they are to be saved from this gruesome fate, brave heroes must follow their trail to the monastery and plumb the depths of its trap-laden and monster-infested halls.

This dungeon adventure, compatible with the world?s most popular fantasy roleplaying game, includes details on the town of Falcon?s Hollow and the deadly dungeons underneath a nearby ruined monastery. There are terrible dangers waiting for your players in the halls of the king, but they must be overcome if the player characters are to save the children.

This adventure can also be run as a sequel to GameMastery Module D0: Hollow?s Last Hope.

Written by fan-favorite author Nicolas Logue, Module D1 will be the backdrop for a huge, three-dimensional 'delve' event premiering at Origins 2007.

GameMastery Modules are 32-page, high-quality, full-color, OGL-compatible adventures for use with the world's most popular fantasy RPG. All GameMastery Modules include four pre-made characters so players can jump right into the action, and full-color maps and handouts to enhance play.
A Problem of Manors

A Problem of Manors

[TLG 3378] Troll Lord Games   $8.95 $7.29

A classic adventure by the hand of Chris Clark and Gary Gygax! Here the avatars must explore the lonely road and the old Manor house, whose owner has vanished without a trace!

Peter the proprietor of the lonely Fireside Inn has lost his servant, his mules, his wagon and a whole portage of wine. His wife is hounding him and his accounts are dry. Peter is not amused. He sent the load by a logger road to the Count who lives in the not distant Manor House. An odd duck, the Count always orders loads of wine, but precious little supplies. He hasn?t been from since the shipment left. Peter is need of some worthy adventurers who will trek the lonely road through the tumbled forests and find his property and his best costumer!

A Problem of Manors is designed for 4-8 mounted Avatars of a medium level of playing experience.
Star Wars Miniatures: Starter Game Set

Star Wars Miniatures: Starter Game Set

[WOC 21541] Wizards of the Coast   $14.99 $13.29

The Star Wars Miniatures Game Starter Set provides the basic concepts of miniatures gameplay. It contains everything needed for two players to play exciting head-to-head Star Wars battles right out of the box, including a fold-out battle map, a rulebook, and 6 non-randomized, pre-painted plastic miniatures.

Players who pick up this Starter Set can further expand their miniatures gaming horizons by purchasing Star Wars Miniatures Game Booster packs containing randomized Star Wars miniatures. New packaging showcases 3 of the 6 minis in this non-randomized starter and contains 6 pre-painted plastic miniatures: Obi-Wan Kenobi, Darth Vader, Rebel Captain, Rebel Heavy Trooper, Elite Stormtrooper, and Heavy Stormtrooper.
DCC: CD #5-8

DCC: CD #5-8

[GMG 5202] Goodman Games   $24.99 $20.29

This attractively packaged jewelbox CD contains electronic versions of Dungeon Crawl Classics #5, #6, #7, and #8. Perfect for laptop gamers and gamers on the go!
1 on 1 Adventures #7: Eyes of the Dragon

1 on 1 Adventures #7: Eyes of the Dragon

[XRP 6007] Expeditious Retreat Press   $11 $9.29

Designed for 1 GM and 1 player, monk level 7-9, 1 on 1 Adventures #7: Eyes of the Dragon is the tale of one monk's struggle to reclaim his order's purloined relics.

The sacred treasures of the monastery have been stolen! While simple greed could explain the theft of the eyes of the dragon, the Grandmaster of the Dragon Path has sensed a more sinister motivation for the theft that has come to pass. Far beyond the walls of the remote monastery, you must journey into foreign lands and battle the will of an ancient foe to recover the eyes of the dragon.



Alliance and Empire Booster

Alliance and Empire Booster

[WOC 9589900] Wizards of the Coast   $14.99 $13.29

For over a thousand generations, the Jedi Knights were the guardians of peace and justice in the Old Republic. Before the dark times. Before the Empire...

Celebrate the 30th anniversary of the Star Wars saga with this collection of miniatures inspired by the original Star Wars film. From the landmark films to the computer games and the novels, this set pits the Rebellion against the Empire in battles to decide the fate of the galaxy.

Booster Pack components:

* Seven randomized miniatures with statistics cards
* Very rare, rare, common, and uncommon miniatures

Product line features:

* There are 60 unique miniatures in the Alliance and Empire set.
* Miniatures are pre-painted plastic.
* The 60 miniatures in this anniversary edition have square bases to commemorate the 30th anniversary.
* Each minis base has the Star Wars logo on the front.
* Miniatures can be used to play skirmish-level or mass-battle combat scenarios or to add dimension to Star Wars roleplaying games.
Citadel of Fire

Citadel of Fire

[GMG 4601] Goodman Games   $21.99 $18.29

We, too, share your desire to rid the world of the arrogance of the Pureblood wizards. But you are too late. The wizards have obtained the relic they long have sought. With it they will have power unimaginable to the fools who stride about in the shadow of their tower. We will send aid, but we expect payment. Do not think to challenge us. You know not what you deal with. Our messengers will contact you. Ensure that they are not delayed in their return...

Just outside the rough-hewn timber hamlet of Aztlan lies the ancient and mysterious Citadel of Fire: an embodiment of evil and destruction since its stones were first laid. Inside the town of Aztlan, itself a nest of intrigue and danger, there lies an evil temple dedicated to an ancient god to which the masters of the Citadel pay homage. Together the denizens of the Temple and Citadel have made plans to overthrow their rival powers and subjugate the innocents of the land. Meanwhile, just outside of town, sits a not-so-quiet graveyard with a sinister and deadly secret. Are you brave enough to explore the secrets of Aztlan and put an end to the evil that is The Citadel of Fire?



C&C: Dragons of Aihrde

C&C: Dragons of Aihrde

[TLG 8151] Troll Lord Games   $8.95 $7.29

These are the books of the Lesser Dragons, beasts who dwell in the shadows of the greater wyrms of legend and lore.

Some herein are the progenitors of the whole species, remnants of a time before the dragons were the masterly lords they have become. Still some others have forgotten what they knew and descended from the power of their ancestors. They have become less than their mighty for bearers. They are every bit as magical, sometimes intelligent, but above all else they are dragons and dangerous creatures to cross or malign. Indeed, some would account these lesser drakes as far more dangerous, for they are driven by primeval forces, forces far greater than those conjured by the wise. They are driven by instinct and they feed on the fear of men.

These lesser drakes take many shapes and sizes, and they have many abilities, but they can be classifiedby their primary method of attack!

Herein are presented the miasmal wyrms, foul creatures who secret poison through glands in their skin, acids in their breath, whose mouths are so infected with rot that to suffer a bite from one is to invite a slow and painful if not maddening death. The miasmal wyrms are feared by all for they are predacious, aggressive hunters and their victims die in agony and sufferance. From the river banks where dwell the Tagean Wyrm to the forest deeps where the Nakal hunt to the deserts and the feared Lial Beast the miasmal wyrms are everywhere. They are horrid creatures. The vomit of the Unk Wyrm, consisting of a foul paste of ground up meal, burns away the flesh of its victim. The Crup Wyrm?s bite carries fresh born larvae who infest victims, eating away at the flesh of those unfortunate. The Lial Beast?s breath weapon is so atrocious and acidic that it causes blood vessels to swell and explode. Horrid beasts of pestilence and poison, the miasmal wryms are feared by all.

The Dragons of Aihrde: Miasmal Wyrms launches a new series for your Castles & Crusades role playing game and brings to you a host of altogether new and different dragons. The miasmal drakes range from the great Chcrup whose guttural calls can be heard for many miles in open steppes and deserts to the deeps to the lessar Nakal dragons whose ability to camouflage is unmatched in the wilderness. Within these pages you?ll find everything you need to know about the miasmal dragons, from their vital statistics, to their ecology.

Also included new items, magic and mundane to flesh out your game as well as symbiotic creatures such as the Dragon Men of Kaath.

Dragons of Aihrde: Miasmal Wyrms is not campaign specific, but integrates easily with any ongoing home brew campaign. Each entry comes complete with a separate heading for ?The Creature in Aihrde? that can be used or discarded as needed.
They Who Watch

They Who Watch

[TLG 3376] Troll Lord Games   $10.95 $9.29

In the deeps of the southern jungles lay vast stretches of unexplored wilderness. There, forgotten kingdoms lay sprawled in all the ruin of yesterday. Such is the realm of the Entomi, an ancient folk mired in the wicked sorceries of any primitive people.

Long ago the Entomi created spirit beings of great power to guard their jungle kingdom. These beings watched over the Entomi lands and protected its people. It was a task they carried out with ruthless efficiency. By taking creatures from the jungles and twisting them, warping them into aggressive, ravening monsters they made the Entomi safe. But the cost was high. In time the Entomi fell to worshiping these creatures, casting aside their gods and driving their priests into the arms of the ever watchful guardians. So they lived for countless years, always in the shadow of those who watched them. But in time the Entomi Kingdom fell, not to war or ravers, but to plague. So they vanished from the world.

But their guardians remained. Ever watchful, hidden in the jungles overlooking the ruins of a once great and glorious civilization.

This jungle setting is easily adapted to any homebrew world or the official LA game world. They Who Watch is cut in the classic mold. With fantastic monsters, weird, otherworldly settings and wondrous lost treasures! A must have for any would be avatars.
WFF #1: Rumble in the Wizard?s Tower

WFF #1: Rumble in the Wizard?s Tower

[GMG 4701] Goodman Games   $10.99 $9.29

Your adventures are already exciting... characters explore dungeons, crush monsters, and score loot. But maybe you want your adventures to be more. Maybe you want adventures that are things of legend. Maybe you want adventures that are wicked sick. That?s what Wicked Fantasy Factory gives you: axes hacking, spells exploding, and blood spewing.

Don?t just crawl through dungeons... make them sorry they ever met you!

In Rumble in the Wizard's Tower, the heroes assault Morrick Tower to stop a calculating warlord from overthrowing the kingdom! They bludgeon the warlord?s hired goons and come nose-to-nose with strange creatures and effects left over from the wizard who once called the tower home. Mystic traps and powerful minions ? including the warlord?s flame-flinging lover and the ghost of his murdered father ? also confront the heroes. Even time is juiced up: Drawing on the powers of an extraplanar entity, characters enter the fantasy equivalent of bullet time!
DCC: #43 Curse of the Barrens

DCC: #43 Curse of the Barrens

[GMG 5042] Goodman Games   $10.99 $9.29

A new adventure for levels 3-5. The headwaters of the Hendata de Danne river - or 'the Heart of the Danne' - can be traced to a series of ice caves in the slowly melting glaciers of the Saint's Blood Mountains. It is in those ice caves that the curse of the barrens originates. This mysterious curse has poisoned the waters of the Danne and driven two barbarian tribes to war. The only way to stop the war and end the curse of the barrens is to travel to the Heart of the Danne in search of a lost fertility idol...
DCC #40: Devil in the Mists

DCC #40: Devil in the Mists

[GMG 5039] Goodman Games   $12.99 $7.14

Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don?t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren?t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

A deadly blue mist fills the streets of Fair Haven, slaying many of the small town?s inhabitants and driving the rest insane. The mist?s source is hidden in the town?s dark sewers. To save Fair Haven, the heroes must explore the catacombs beneath the town, solve an ancient riddle, and defeat a sahuagin menace. But their journey does not end there ? for an unspeakable devil from a forgotten plane of existence lurks within the mists...

This adventure can be played as a sequel to Dungeon Crawl Classics #7: Secret of Smuggler?s Cove, or can be played on its own.

rpgfocus.com

rpgmetro.com

rpgpeople.com

rpgpod.com

rpgvoice.com

strategygameguide.com