Azagar's Book Of Rituals 4e[IMP GMG4450]Azagar’s Book of Rituals presents over 300 new rituals for Fourth Edition Dungeons & Dragons! Narrated by the hobgoblin general Azagar in his own inimitable style, Azagar’s Book of Rituals features every category of rituals. It covers heroic, paragon, and epic play, and even includes rituals appropriate for the PHB2 bard and druid classes. An exhaustive set of indexes makes the book easy to navigate, and allows you to find rituals alphabetically, by level, or by category. Prepare yourself for hundreds of new ritual options for your character! |
Hero's Handbook: Eladrin[IMP GMG4412]The bright mirror of the fey world has long fascinated mortals. Herein you will find the Four Courts of the Fey, learn legends of their timeless magic, travel to their greatest cities, and hear tales of their ancient histories. |
Hero's Handbook: Tiefling[IMP GMG4413]Tainted by the blood of devils. Reviled by the world. Exiled in their own lands. The path of the tiefling is fraught with danger, deception, and ultimately - defeat! But you know better. Every trial makes you stronger, every challenge leaves you fiercer, and every temptation only brings you closer to victory. Herein, players and DMs alike will find a host of new powers, paths, and magic that will make your Tiefling character stand above the rest, ready to face whatever horrors the world has in store. |
Dungeon Crawl Classics #63: The Warbringer's Son[IMP GMG5062]For years, the Bandit Lord has ground the countryside under his heel, crippling your people with his cruel demands. The time has come to end his bitter reign. Armed with naught but your courage, you will put an end to his tyranny or die trying. But the Bandit King himself is only a pawn answering to Kainos, the Warbringers Son, a half-god intent on setting the North aflame with conflict, and slaughtering all that stand in his way! First run as the Fifth Annual Dungeon Crawl Classics Open Tournament at Gen Con 2008, this 4E Dungeon Crawl is designed for Level 1 characters. |
Forgotten Heroes Scythe and Shroud (GSL)[IMP GMG4401]Forgotten Heroes: Scythe and Shroud introduces death as a new power source for Fourth Edition characters. All of the four new character classes presented in this book draw upon the death power source: the assassin, deathwarden, necromancer, and spiritsworn may now be played in 4E games!* The assassin is a dedicated killer that relentlessly stalks his victim, waiting in the shadows for just the right moment to launch a deadly assault. * The deathwarden is a sentinel on the boundary between life and death who uses his shield to make sure that, when trouble arrives, his friends and enemies each wind up on the right side of that boundary. * The necromancer is a student of death and undeath who is at home with the grimmest tokens of mortality. His dark arts give him command of the entropic forces that blossom when death triumphs over life, as well as the negative energies that allow the dead to rise again and wreak vengeance on the living * The spiritsworn is an armored knight who fights on behalf of those who are no longer among the living. His relationship to the souls of the departed allows him to draw upon the spirits to aid his cause. Rules Set: 4E (GSL) Writers: Tavis Allison, Eytan Bernstein, Brian Cortijo, Greg Tit Editor and Developer: Aeryn "Blackdirge" Rudel Cover Artist: Steve Ellis Graphic Design and Art Direction: Erik Nowak 112 pages |
Dungeon Crawl Classics #62: Shrine of the Fallen Lama (4E)[IMP GMG5061]An adventure for character level 10 |
Monstercology: Orcs[IMP GMG3100]They thrive live in the shadows-lands. Where we are weak, the orcs are cruel. When we offer mercy, they give no quarter. They howl at the border of our kingdoms, raze our villages, and slaughter our people. And when the last city falls into burning ruin, the orcs will stand victorious, their grisly war-banners and bloody spears raised in triumph. The first in a series of master tomes that illuminate the strengths and weakness of the foes that prey upon the kingdoms of good, Monstercology: Orcs brings mankinds oldest enemy to light. |
Wicked Fantasy Factory #4: A Fistful of Zinjas (GSL)[IMP GMG4704]A castle composed of darkness and shadow stuff has materialized at the edge of the duchy of Arnatha. Humanoid forms, cloaked in gray and darkness and wielding slender swords, emerge from the castle to conquer the surrounding farmsteads. Finishing moves, mooks, phat lewt, movie rights, and the Big Badass return in this edgy new Wicked Fantasy Factory 4E adventure designed for 4th level characters. |
Level Up #1 (GSL)[IMP GMG9101]Level up your 4E game! Level Up is the official 4E RPG magazine from Goodman Games. Covering all things 4E, Level Up includes adventures, character options, new monsters, Azagar |
Master Dungeons M2: Curse Kingspire[IMP GMG5302]Strange mists and weird lights glimmer and seethe along the banks of the Drachenvold Swamp. The folk of Kingspire have vanished like ghosts into the swamp, leaving only strange idols in their wake. To defend the realm, you must triumph where others have fallen, for when the Crow King summons you to his dreaming court, madness and death are never far behind! |
Dungeon Crawl Classics #58 (GSL)[IMP GMG5057]Hidden deep in the heart of the Southlands is a hidden tomb - the final resting place of a mighty Xulmec warrior. Here, amid terrible monsters and savage natives, the heroes must make a stand against a horror from another age. Can the heroes lift the bloody curse that plagues the people of Teputzitoloc? Or will they upset the sacred balance, bringing down the wrath of the gods? |
Dungeon Crawl Classics #14: Dungeon Interludes (2004)[GMG 5013]An ancient summoner is seeking to forge the Oculum Infernae - a terrifying artifact that allows its wielder to read the heavens with perfect clarity! Can the heroes thwart the wizards evil machinations before he can summon an army of unspeakable terror?! This classic Dungeon Crawl features a collection of six inter-connecting d20 adventures that can be played as both stand-alone encounters, or consecutively through the course of an epic campaign. |
Dungeon Crawl Classics #6: Temple of the Dragon Cult (2004)[GMG 5005]An Adventure for Character Levels 8-10Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics dont waste your time with long-winded speeches, weird campaign settings, or NPCs who arent meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. In Temple of the Dragon Cult, the characters are called in to pursue a dragon that the kings army was able to wound but not kill. It seems straightforward enough: the army tracked the dragon to its lair, and all the characters have to do is go in and kill it. But this dragon has a devoted cult of dragonblood followers who worship its every breath. Its lair is their temple -- and theyll fight to the death to defend their dragon-god... Dungeon Crawl Classics can be integrated easily with any fantasy setting. If you enjoy this adventure, you might also enjoy the rest of the Dungeon Crawl Classics series. |
Dungeon Crawl Classics #13: Crypt of the Devil Lich (2004)[GMG 5012]Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics dont waste your time with long-winded speeches, weird campaign settings, or NPCs who arent meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.This special tournament module was used for the First Annual Dungeon Crawl Classics Open Tournament in at Gen Indy 2004. The module includes the official tournament scoring system and pregenerated characters, as well as almost two dozen illustrated player handouts. An ancient prophecy sends the heroes into the crypt of the Devil Lich to destroy her before she can return to power. Once inside, they must face horrors that could only be dreamt of by a mad half-drow half-fiend lich! |
Dungeon Crawl Classics #5: Aerie Of The Crow God (2004)[GMG 5004]An Adventure for Character Levels 7-8Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics dont waste your time with long-winded speeches, weird campaign settings, or NPCs who arent meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere. In this all-new adventure, someone is threatening to kill poor Lady Pendour and her two young daughters! The characters can save her if they find the key to her deceased husbands lock box. Unfortunately, Lord Pendour disappeared while questing to clear the ruined fortress of Gurnards Head of the "harpies" that ravage the village sheep and defile the cemetery. Its to Gurnards Head that the PCs must go if they are to find the key and save the beautiful lady. But Gurnards Head is home to an evil far greater than mere harpies. Carved inside the very rock is a temple to Malotoch, the Carrion Crow Mistress, foul patron of scavengers and cannibals. The task ahead is far greater than imagined, and the danger more dire, but the desperate time limit remains. Can the PCs survive and return with the key in less than three days time? Lady Pendours life depends on it! Dungeon Crawl Classics can be integrated easily with any fantasy setting. If you enjoy this adventure, you might also enjoy the rest of the Dungeon Crawl Classics series. |
Age of Cthulhu: Death In Luxor[IMP GMG7001]Luxor, Egypt. 1926. For the last two years, Professor Bollacher and his team of acheologists have performed architectural and epigraphic surveys of Medinet Habu, better known as the mortuary temple of Ramessess III. On September 1, Professor Bollacher and his team discover a secret that has sat undisturbed for over 3,000 years. Less than 72 hours later, the entire team is dead! |
Dungeon Crawl Classics #57: Wyvern Mountain (GSL)[IMP GMG5056]A Level 4 Adventure.High atop the Ul Dominor Mountains stands the lonely peak known as Wyvern Mountain. Once the lair of the dread white dragon Skelya and her army of wyvern servants, the high mountain citadel was synonymous with wickedness and wanton destruction. Now the ancient fastness has become a haven for evil once again. A tribe of brazen goblins have claimed the fastness for their own, unwittingly unlocking the draconic menace concealed beneath Wyvern Mountain. Will the dread Skelya rise to terrorize the North? Or will the heroes put to rest a secret that has lurked beneath the mountain since time immemorial? Only the most valiant of heroes dare venture into the Wyvern Mountain. This world-neutral adventure can be used alone or to launch a campaign in the epic fantasy world of |
Heros Handbook: Dragonborn (GSL)[IMP GMG4411]Do not fear death, only the shame of defeat. |
Dungeon Crawl Classics #56: Scions Of Punjar[IMP GMG5055]When the dead stalk the ancestral estates of Punjar, can even the mightiest of heroes emerge triumphant? Or will their corpses join the army of walking dead as the Scions of Punjar? |
Forgotten Heroes: Fang, Fist, And Song (GSL)[IMP GMG4400]Need to liven up your campaign world? Try an apocalypse: it can do wonders for your game! Forgotten Heroes: Fang, Fist, and Song uses a cataclysmic theme to re-introduce four new character classes to your 4E game: the druid, ranger, monk, and bard. |